
01/01/2023
Sunday
The video above is just a trailer to the game, not actual gameplay footage. I’m planning to expand the project by creating new scenes and building out my own vision of what the future might look like.
Overview
Krungthep 3.0 is a simple first-person exploration game I built in Unity using Gaussian Splatting. It’s not packed with missions or goals. Instead, it’s more like a map where you can walk around and take in the spaces at your own pace. The focus is on noticing the quiet, in-between parts of Bangkok that often go ignored.The world is meant to feel fragmented and a little surreal, blending AI-generated textures with point cloud environments to create a version of Bangkok that’s both familiar and slightly off. It plays with the idea of memory, machine interpretation, and the unpredictability of the future.
Part of a Series
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Krungthep 3.0 is part of an ongoing series where I explore how scenes created with Gaussian Splatting and generative AI can be integrated into cinematic, visually-driven experiences. It’s a simple first-person exploration game built in Unity, with no missions or goals. Just a map you can walk through, designed to highlight the quiet, often overlooked spaces of Bangkok.
1. LATENT DRIFT
2. KRUNGTHEP 2.0
Latent Drift was the first experiment in this series. It’s an animation created using AI-generated frames, where I used feature-matching and cosine similarity to reorder images and create smooth transitions between fragmented urban scenes. The project was about testing how machine perception and generative tools could reshape visual storytelling. It laid the foundation for how I started thinking about AI, spatial memory, and atmosphere — themes that later evolved into the Krungthep projects.
Krungthep 2.0 took the ideas from Latent Drift and applied them more directly to the city of Bangkok. It was an early experiment using generative AI to imagine alternative versions of the city’s urban landscape. I focused on capturing its chaos, contradictions, and sense of incompletion through a series of still images and collaged scenes. This project pushed me to think more critically about the aesthetics of machine-generated environments, which ultimately led to the interactive format of Krungthep 3.0.
Controls & Launch Instructions
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make sure you are running a Windows 64-bit
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download compressed file via button on top
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create a new directory and name it accordingly
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unzip the folder into the directory
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launch Unity-Gaussian-Splat file
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wait for game to download
gameplay recording coming soon...